There was a reason that name was coined, and you know what? I know who coined it.
Yep, as a budding Prot Pally, having finally bought my little man out of retirement and back to the blocking-with-my-face/body role of Tanking, I have learnt again to hate hunters.
There seem to be two school of hunter activity (its possible there is a third, but I have yet to see it).
The first is for the hunters trapped in an instance (usually Heroic) where the party barely has the gear to survive. When faced with this situation the hunter is apparently psychologically incapable of comprehending that mobs that get past the tank should be picked up. Instead it is apparently important to DPS down the aggro controlled mobs, and let the healer take lessons in sodomy 101. - Yes I know I have to pick it up, but that can’t always be done instantly due to Cool Downs, Stuns, Fears or simply being blinded by close up spell-graphic bombardment.
This is of course combines with misdirect to pull groups onto the tank without allowing a lead time so the tank can set up trash-groups to take full advantage of The Frisbee, Consecrate, and the Hammer. Time is lost due to wipes and running from mob to mob.
The second is for hunters trapped in an instance (usually heroic) where the party barely has to work to clear the dungeon. When faced with this situation the easily bored huntard rushes in, sometimes with misdirect, and shatters easily manageable groups into scattered rabble so that they spread across the zone without allowing any lead time for the tank to set up trash-groups to take full advantage of The Frisbee, Consecrate, and the Hammer.
Thus run time is significantly delayed and the Pally is forced to stop and drink regularly, during which time the hunter usually pulls another group and suddenly discovers that 5 toons may easily over power the instance, but a Tank and Healer are needed to achieve this.
I Tank. I DPS. I am starting to Heal. I have yet to meet a bad/irritating healer while Tanking. I have yet to meet a bad/irritating healer while DPSing.
As a Tank if I die it is usually because a) we are outmatched and don’t understand the fight or b) the critter just isn’t dying fast enough.
As a DPS if I die it is because a) I drew too much aggro (which is MY fault) or b) a wipe because we are outmatched and don’t understand the fight. In either case the Healer should never be blamed, nor should the Tank ever be blamed.
Yet whenever there is a pre-pubescent whiner in the party you can bet your bottom dollar its a brain-dead DPS.
Heads up guys, if the tank is struggling, throttle back! Its not rocket science. Let the tank keep aggro, let the healer worry about keeping him alive. Also HEAL YOURSELF!!! The healer has better things to worry about then healing you because you were stupid enough to stand in the black/purple/burny stuff.
Bring pots and bandages. Use those life-stealing abilities. If you die as DPS it’s your own fault.
It’s always awesome to have good DPS, it makes the fights go faster, thus puts less pressure on the Healer which in turn puts less pressure on the Tank. DPS is the retarded younger brother of the group, you can be carried. We’re nice to you, but we can always get replacement.
PS To Healers out there, if the warlock out there is above 50% health, there is no real need to heal them, they probably got that way via Life-tap and can easily regain it by doing damage.