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    “If the Tank dies, its the Healers fault. If the Healer dies its the Tanks fault. If anyone else dies its their own bloody fault!” - unknown

Posts Tagged ‘Talent Tree’

Unholy Bloody Cold!

Posted by Joel Unravelled on 1 December, 2008

Death Knight is Murloc for “Happy in the pants”.

It’s true, I swear on the mottled hides of the elder Gods we didn’t consume!

Of course it also means over-confident smear on the road in some languages too.

Picture this, a slightly preoccupied Death Knight (60 Unholy) stands motionless in the Badlands, surrounded by whelps. Maybe she is staring at the ancient monoliths, perhaps she is contemplating her fall into death and damnation, maybe her controller is getting a coffee.

Into this picturesque scene wanders a hostile DK (67 Blood). Our heroine in awoken from her contemplations by a coil of purple eldritch ‘come hither’ and a fast approaching 7 feet of enchanted, razor sharp, steel.

Unholy DK reduced to 50% health before her ‘controller’ manages to leap into the hot-seat [without dumping scalding coffee into his crotch or across the keyboard]. In the ensuing melee the attacker is reduced to half of their life, and our heroine bites the dust, temporarily

Unholy remember.

This is your best friend….. and its also you….. sometimes…..

ghoul

Between the expendable ghoulish side-kick and the DK crawling forth once more as an enraged … um…. un-undead? re-dead? whatever….. the attacker is summarily slain and (just for kicks) exploded.

Gotta love unholy.  

That is a pure Holy build at 60. Conventional wisdom suggest that Blood is DPS for PvE, Frost is Tanking, and Unholy is DPS for PvP.

Bugger conventional wisdom, my number 2 death knight is sitting pretty with a 19/16/16 build with more being shoved into the blood tree as I progress. Death Knights have got to be the class (with the possible exception of Rogues) where it looks to me as if spreading talents around all three trees can be a boon.

Now I’m not crunching DPS number here, I’m looking at sheer survivability in PvP & PvE situations as I only play on PvP servers. Blood = Parry increase & stat increases. Frost = Toughness & speed increases.  Holy = Dodge, stat increases & longer lasting diseases.

Now I’ve jut got to play with dual-wielding. Sadly I’m not sure it’ going to work too well.

Posted in Author Speaks, PvE, PvP, World of Warcraft | Tagged: , , , , , | 3 Comments »